It’s taken two weeks, but I made it roughly through the dreaded pages 60’s and 70’s of my first draft. Why is this latter part of Act II so difficult? Writing minds want to know.
Most screenwriting books divide a screenplay into three acts. Act One is about ¼ of the script, Act Two is half, and Act Three is another ¼. These divisions are made in part by considering Act Two as the “new world” in which the story takes place. Consider the ancient myths of a young man slaying a dragon. The First Act sets up the hero and his village and the threat of the dragon. Act Two then involves the hero leaving the village to slay the dragon. Act Three is typically about the return to the village where the hero is hailed as victor. Stories involving young men leaving home as boys and returning as heroes are ancient in the narrative tradition.
Today’s films rarely involve dragons (though “Jaws” is a modern interpretation of this story-type). Today’s stories are more often about troubles and difficulties in modern life. There is less leaving of home and more about troubles within the “village” or known world. The old saying about story structure applies: In Act One you put your hero in a tree, in Act Two you throw rocks at him, and in Act Three you get him out of the tree.
The difficulty is that you can’t spend all of Act Two throwing rocks at your hero. It becomes boring and repetitious. The recent Cohen Brothers film, “A Serious Man,” suffered because it was simply one problem after another thrown at a hapless man. At some point in time a hero becomes unsympathetic (un-respectable?) when he or she puts up with trouble without taking action.
This is why I always split Act Two..in two. I suppose this would make for a Four Act structure, but to jibe with all the books I’ve read, I simply divide Act Two into Act IIA and Act IIB. Most books do stress the importance of a mid-point to the film. In mythology, this is the point where the hero has achieved a goal and starts heading back to the village (often with the villain on his tail). In modern screenplays, this is typically where the hapless hero turns from reactive to proactive.
It is an important turn. Vital really. It isn’t hard to come up with the compelling high-concept that plays out in Act IIA. It’s relatively easy to get your hero into this situation via Act I. And getting the character out of the problem in Act III is often as routine as a big fight or car chase (yawn). What separates real writing from lazy writing happens with the turn taken in Act IIB. It ads dimension and scale to the sweep of the story, explores the premise on a deeper level, and carries the hero to new depths…setting up new heights in Act III.
In a nutshell, if the hero is being threatened in Act IIA, then he or she should becomes proactive and fight back in Act IIB. In “Jaws,” for example, they go on the offensive with Hooper’s high-tech anti-shark weapons. If in Act IIA the hero is enjoying some new power, then in Act IIB that power should take a darker turn from which the hero must escape. You can see this in films like “Click,” “Bruce Almighty,” and even “Coraline.”
What I have learned is to be aware that the high-concept gag you’ve devised for Act IIA should include within it a possible weakness that the hero can proactively attack in Act IIB.